Ammo.js webpack issues

I’ve finally figured it out. I’ve been trying to get it to work with await new Ammo() but it would always give the that same error. So I tried a different approach

Ammo().then(ammo => {
    engine.runRenderLoop(() => {
        scene.render()
    })
})

Making the engine wait for ammo before starting the main loop seems to have done the trick. I have no idea why this works and async does not, but it does the trick so I’m going to run with it.

Thanks all for your helpful suggestions!

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