Animated Object is sometimes not animated in a MirrorTexture

When I use the MirrorTexture and push an animated object to the renderList, the skeletal animation in the MirrorTexture stops as soon as the animated object is not inside the view frustum.

Is there any possibility to add a Skeleton or an AnimationGroup to the renderList of a MirrorTexture to ensure that the animation will be always applied (also when the object is not inside the view frustum but visible in the mirror)?

Hi A! Could you please try yourAnimatedMesh.alwaysSelectAsActiveMesh = true; Might work. :slight_smile: [api link]

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That’s exactly what I was looking for. It worked! Thank you!

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