Animation can't run in parallel with model loading process

Hi all,

When I create an animation and load the external model at the same time, what happens is that the animation will run when all the assets have been loaded. why did it happen? and
can the animation run in parallel with loading an external 3d object process ?

This is my PG:

Thanks all! :slight_smile:

The (very interesting) issue here is that model-loading is considering scene-ready-blocking when loaded on the first frame, and babylon is waiting for the scene to be ready to start new animations :slight_smile:

What you can do is only load the models when the scene is “officially” ready. Something like that:

Test | Babylon.js Playground (babylonjs.com)

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Hi @RaananW

That’s cool, it’s work. Thank you for the solution @RaananW :slight_smile:

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