I’ve just noticed if there’s a scene where textures are loading and you try to run an animation, the animation will not play until all textures have loaded. In fact, even if you start the animation first before texture loading, the animation still will not play until the last texture has loaded.
Here’s an example:
https://playground.babylonjs.com/#BCU1XR#867
Is there a way to make animations and texture loading running at the same time?