Hi,
I wanted to interpolate some dynamically generated positions but it seems like this method is a bit dated compared to the robust-looking animation system in place.
https://doc.babylonjs.com/babylon101/animations
Is there an example where an animation keeps getting added into the keys to continue the animation on?
Lets say a new position is generated, and we want the object to continue its animation without stopping, how does this work in a system where you are using functions to start and stop an animation from and to a specific frame.
eg: var anim = scene.beginAnimation(box1, 0, 100, false);
The scenario would go
Object has a list of positions to go to, object goes to penultimate position but 5 more positions are generated, without stopping, I want it to continue and keep playing the position changes.
Feelign a bit stumped, thanks