Animation performance drop by translation/rotation

Sorry, can you clarify a couple of points please?

First you wrote:

Then

So is the root node or the root mesh that I should animate?

I understand that instantiateModelsToScene returns a list of root nodes which may or may not be meshes. Is that correct? Is there an automatic way to find the root [mesh|node] (whichever is correct) automatically? I assumed whatever was returned in the .rootNodes was actually the root and not something in the hierarchy, so I’m kind of lost here.

I thought it had an issue with RTT if I used the original object, but apparently not, I misunderstood it. But it turns out that container.meshes have completely different objects than mantas. So what exactly instantiateModelsToScene returns? Can use the original mesh and the instances together on an array and treat them just alike, or are there any restrictions?

Thanks Deltakosh :smiley: