Visually hidden instances still present in the "frozen" scene
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5
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19
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March 30, 2023
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Proper way to enhace performance when other (computational intensive) tasks have the focus
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6
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59
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March 27, 2023
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AnimationGroup stop very slow if there are a lot of Animatables
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9
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88
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March 21, 2023
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Scene rendering performance optimization plugin based on instance object
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4
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130
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March 20, 2023
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Thin instances from a merge of meshes VS single meshes thin instances?
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2
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62
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February 27, 2023
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[Performance] Android MI5 inter-frame time > 1s
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1
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44
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February 18, 2023
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Shadow issues in performancePriority Intermediate
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3
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75
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February 14, 2023
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Animations: storing key frames in typed arrays
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18
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526
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February 7, 2023
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Efficient web worker data transfer strategies
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1
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483
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February 2, 2023
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Optimizing performance of FromArrayToRef
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11
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202
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January 27, 2023
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Optimizing performance of _BinaryWriter._resizeBuffer
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4
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92
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January 20, 2023
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What are the Feasible Limits for Vectors, Meshes, Animations, etc. in a BabylonJS Project?
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2
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46
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January 17, 2023
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Implement color picking
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1
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110
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December 23, 2022
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Two question) The first about SSR Performance and the second about Performance of meshes that close to each other
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8
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107
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December 2, 2022
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High CPU usage in bufferSubData on Safari (v5.32.1)
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9
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230
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January 16, 2023
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highlightlayer.addMesh doubles indices, faces and draw calls
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4
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191
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November 13, 2022
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Is it possible to reduce size of gltf mesh in babylon using SNeRG?
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1
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177
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November 8, 2022
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What the heck is multiPointerScaleBehavior, and how do I get rid of it?
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5
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134
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October 27, 2022
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Bad performance in Firefox (compared to Chrome based ones)
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10
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525
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September 3, 2022
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Performance question: Clone vs creating new meshes
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1
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118
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September 2, 2022
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Release mesh vertices data from JavaScript heap (once copied in GPU)
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11
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307
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August 31, 2022
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Most performant method to implement static minimap?
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10
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738
|
December 3, 2021
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FPS performance between exported model with separated texture and embedded texture
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7
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148
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August 22, 2022
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Performance lag on enabling quest controllers with pointer
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3
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92
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August 18, 2022
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Is there a way to print out which objects cause draw calls?
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4
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300
|
July 11, 2022
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Is there any common sense to separate a big scene mesh into small meshes?
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3
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122
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June 9, 2022
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Shader performance compared to other libraries / engines
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4
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192
|
May 25, 2022
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Frequently Dispose AssetContainer Causes Memory Leak
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9
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557
|
May 23, 2022
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Partially occluded canvas : 2 viewports vs. 2 scenes?
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6
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251
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May 9, 2022
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Slow performance and OOM issues with mesh imposter and Ammo JS
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24
|
480
|
March 24, 2022
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