DepthRenderer: effect not cached
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2
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30
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January 22, 2025
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SubMesh: pre-allocate buffers for _getLinesIndexBuffer
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4
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33
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January 2, 2025
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Frustum check in simd
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2
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50
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December 26, 2024
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How to require GLSL extension for material
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8
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69
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December 11, 2024
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Batched or Instanced BoundingBoxRenderer
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13
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100
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November 29, 2024
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WEBGL_multi_draw extension
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5
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460
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November 4, 2024
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Bones are dropping performance to the ground
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14
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71
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October 10, 2024
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Prevent excessive `onViewMatrixChangedObservable`
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6
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44
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September 30, 2024
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Reducing memory consumption in BabylonJS apps
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26
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449
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September 23, 2024
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GPU Accelerated Creation of HDRCubeTexture
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3
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46
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September 9, 2024
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Possible performance bottleneck on high resolution devices (MacOS)
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16
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102
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August 14, 2024
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Babylonjs got faster?
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10
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110
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July 29, 2024
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Meshlet for babylonjs?
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7
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225
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July 27, 2024
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I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
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4
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63
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July 25, 2024
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NodeMaterial: how to efficiently set per-mesh value?
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9
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92
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June 26, 2024
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Babylon on Quest 2
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3
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138
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May 30, 2024
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CSG: face count increase greatly after subtractInPlace
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3
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69
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May 15, 2024
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Same mesh used for LOD on multiple other meshes
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4
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125
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May 4, 2024
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Disposing everything in a large scene takes a very long time
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12
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171
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April 23, 2024
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Optimizing performance of GreasedLineMesh._setPoints
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15
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293
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April 8, 2024
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Fixing mesh smearing on Apple Vision Pro with scene.autoClear=false
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9
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186
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March 19, 2024
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Physics performance with many static bodies
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4
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222
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March 25, 2024
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Fat Object issue mentioned in Chronicles
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6
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384
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March 4, 2024
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Benchmarking memory copy in js/wasm
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0
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165
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February 26, 2024
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Performance issue with SpotLights.setEnabled and material.maxSimultaneousLights
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2
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293
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January 24, 2024
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FPS drops dramatically when having large amount of meshes. Instancing is not suitable for this case
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21
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574
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January 17, 2024
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Why is "Mesh Selection" time so high and how to reduce it?
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18
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706
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January 15, 2024
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Mesh with thin instance slower than with full vertices?
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16
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848
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January 3, 2024
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moveWithCollisions performance
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5
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306
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December 29, 2023
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Why do we need to set mesh.alwaysSelectAsActiveMesh = true for instances?
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4
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365
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December 3, 2023
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