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GreasedLines rendering performances
|
|
4
|
107
|
November 12, 2025
|
|
Meshopt decoder: increase concurrency
|
|
6
|
101
|
November 8, 2025
|
|
Thin instances visibility and optimization
|
|
6
|
69
|
November 3, 2025
|
|
Gltf loader: do not clone animation keys
|
|
7
|
86
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
|
|
6
|
77
|
October 23, 2025
|
|
MorphTargetManager: _syncActiveTargets called multiple time pre frame
|
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4
|
37
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
150
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
85
|
October 15, 2025
|
|
Draft: Compat Animation System
|
|
4
|
89
|
October 15, 2025
|
|
Animation Stress Test Model
|
|
0
|
72
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
60
|
September 8, 2025
|
|
Block based Float32Array builder
|
|
0
|
48
|
September 8, 2025
|
|
CameraGizmo: reuse materials
|
|
9
|
90
|
September 5, 2025
|
|
Draft: Atlas Material
|
|
9
|
80
|
September 5, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
73
|
August 25, 2025
|
|
Redundant getFloatData in Geometry.setVerticesBuffer
|
|
6
|
39
|
August 18, 2025
|
|
InstancedMesh: duplicated call to refreshBoundingInfo in clone()
|
|
7
|
67
|
August 8, 2025
|
|
Performance compared to Godot and other engines
|
|
13
|
826
|
July 30, 2025
|
|
Meshlet for babylonjs?
|
|
9
|
448
|
July 16, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
100
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
80
|
July 3, 2025
|
|
GUI performance test
|
|
3
|
214
|
June 29, 2025
|
|
GPU Accelerated Creation of HDRCubeTexture
|
|
7
|
122
|
June 23, 2025
|
|
Issue with using freezeActiveMeshes to improve game performance
|
|
8
|
124
|
May 24, 2025
|
|
InstancedMesh: why fully refreshBoundingInfo even without bones
|
|
5
|
90
|
May 21, 2025
|
|
Road to Multithread Rendering
|
|
0
|
81
|
May 16, 2025
|
|
Does combining meshes and reducing draw calls always improve performance?
|
|
2
|
91
|
May 9, 2025
|
|
Reducing memory consumption in BabylonJS apps
|
|
29
|
854
|
April 3, 2025
|
|
Evaluating Navigation Crowds Performance
|
|
5
|
46
|
April 1, 2025
|
|
MaterialDefines rebuilt every frame if needDepthPrePass enabled
|
|
7
|
52
|
March 26, 2025
|