|
Adding lights to a scene does not scale
|
|
4
|
45
|
January 7, 2026
|
|
GreasedLines rendering performances
|
|
4
|
110
|
November 12, 2025
|
|
Meshopt decoder: increase concurrency
|
|
6
|
120
|
November 8, 2025
|
|
Thin instances visibility and optimization
|
|
6
|
89
|
November 3, 2025
|
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Gltf loader: do not clone animation keys
|
|
7
|
100
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
|
|
6
|
94
|
October 23, 2025
|
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MorphTargetManager: _syncActiveTargets called multiple time pre frame
|
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4
|
41
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
170
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
88
|
October 15, 2025
|
|
Draft: Compat Animation System
|
|
4
|
97
|
October 15, 2025
|
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Animation Stress Test Model
|
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0
|
78
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
67
|
September 8, 2025
|
|
Block based Float32Array builder
|
|
0
|
51
|
September 8, 2025
|
|
CameraGizmo: reuse materials
|
|
9
|
100
|
September 5, 2025
|
|
Draft: Atlas Material
|
|
9
|
92
|
September 5, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
75
|
August 25, 2025
|
|
Redundant getFloatData in Geometry.setVerticesBuffer
|
|
6
|
40
|
August 18, 2025
|
|
InstancedMesh: duplicated call to refreshBoundingInfo in clone()
|
|
7
|
68
|
August 8, 2025
|
|
Performance compared to Godot and other engines
|
|
13
|
1037
|
July 30, 2025
|
|
Meshlet for babylonjs?
|
|
9
|
462
|
July 16, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
104
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
84
|
July 3, 2025
|
|
GUI performance test
|
|
3
|
217
|
June 29, 2025
|
|
GPU Accelerated Creation of HDRCubeTexture
|
|
7
|
127
|
June 23, 2025
|
|
Issue with using freezeActiveMeshes to improve game performance
|
|
8
|
134
|
May 24, 2025
|
|
InstancedMesh: why fully refreshBoundingInfo even without bones
|
|
5
|
100
|
May 21, 2025
|
|
Road to Multithread Rendering
|
|
0
|
88
|
May 16, 2025
|
|
Does combining meshes and reducing draw calls always improve performance?
|
|
2
|
103
|
May 9, 2025
|
|
Reducing memory consumption in BabylonJS apps
|
|
29
|
882
|
April 3, 2025
|
|
Evaluating Navigation Crowds Performance
|
|
5
|
53
|
April 1, 2025
|