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Optimizing lots of meshes with limitations
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6
|
59
|
October 23, 2025
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MorphTargetManager: _syncActiveTargets called multiple time pre frame
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4
|
33
|
October 21, 2025
|
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Number of meshes significantly drop fps
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14
|
138
|
October 17, 2025
|
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Choosing the optimal hardware for CPU-heavy scenes
|
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4
|
81
|
October 15, 2025
|
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Draft: Compat Animation System
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4
|
82
|
October 15, 2025
|
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Meshopt decoder: increase concurrency
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3
|
43
|
October 14, 2025
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Gltf loader: do not clone animation keys
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2
|
40
|
October 13, 2025
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Animation Stress Test Model
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0
|
56
|
September 30, 2025
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GreasedLineMesh: preallocate buffers
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3
|
58
|
September 8, 2025
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Block based Float32Array builder
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0
|
45
|
September 8, 2025
|
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CameraGizmo: reuse materials
|
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9
|
89
|
September 5, 2025
|
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Draft: Atlas Material
|
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9
|
71
|
September 5, 2025
|
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Optimize performance of ShadowGenerator.Parse
|
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8
|
70
|
August 25, 2025
|
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Redundant getFloatData in Geometry.setVerticesBuffer
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6
|
38
|
August 18, 2025
|
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InstancedMesh: duplicated call to refreshBoundingInfo in clone()
|
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7
|
64
|
August 8, 2025
|
|
Performance compared to Godot and other engines
|
|
13
|
526
|
July 30, 2025
|
|
GreasedLines rendering performances
|
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3
|
77
|
July 18, 2025
|
|
Meshlet for babylonjs?
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9
|
428
|
July 16, 2025
|
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Optimize performance of AssetContainer.addToScene
|
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2
|
97
|
July 4, 2025
|
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Optimize performance of AnimationGroup.Parse
|
|
6
|
80
|
July 3, 2025
|
|
GUI performance test
|
|
3
|
213
|
June 29, 2025
|
|
GPU Accelerated Creation of HDRCubeTexture
|
|
7
|
118
|
June 23, 2025
|
|
Issue with using freezeActiveMeshes to improve game performance
|
|
8
|
118
|
May 24, 2025
|
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InstancedMesh: why fully refreshBoundingInfo even without bones
|
|
5
|
85
|
May 21, 2025
|
|
Road to Multithread Rendering
|
|
0
|
70
|
May 16, 2025
|
|
Does combining meshes and reducing draw calls always improve performance?
|
|
2
|
76
|
May 9, 2025
|
|
Reducing memory consumption in BabylonJS apps
|
|
29
|
813
|
April 3, 2025
|
|
Evaluating Navigation Crowds Performance
|
|
5
|
38
|
April 1, 2025
|
|
MaterialDefines rebuilt every frame if needDepthPrePass enabled
|
|
7
|
50
|
March 26, 2025
|
|
Per instance bbox culling for thin instance picking
|
|
0
|
38
|
March 19, 2025
|