Optimize performance of AssetContainer.addToScene
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0
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35
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June 25, 2025
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GUI performance test
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3
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160
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June 29, 2025
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Optimize performance of AnimationGroup.Parse
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3
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26
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June 25, 2025
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GPU Accelerated Creation of HDRCubeTexture
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7
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94
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June 23, 2025
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Issue with using freezeActiveMeshes to improve game performance
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8
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103
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May 24, 2025
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InstancedMesh: why fully refreshBoundingInfo even without bones
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5
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76
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May 21, 2025
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Road to Multithread Rendering
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0
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59
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May 16, 2025
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Does combining meshes and reducing draw calls always improve performance?
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2
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59
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May 9, 2025
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Reducing memory consumption in BabylonJS apps
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29
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697
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April 3, 2025
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Evaluating Navigation Crowds Performance
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5
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27
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April 1, 2025
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MaterialDefines rebuilt every frame if needDepthPrePass enabled
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7
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50
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March 26, 2025
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Per instance bbox culling for thin instance picking
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0
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30
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March 19, 2025
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DepthRenderer: effect not cached
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2
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37
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January 22, 2025
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SubMesh: pre-allocate buffers for _getLinesIndexBuffer
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4
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39
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January 2, 2025
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Frustum check in simd
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2
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64
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December 26, 2024
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How to require GLSL extension for material
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8
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75
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December 11, 2024
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Batched or Instanced BoundingBoxRenderer
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13
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111
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November 29, 2024
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WEBGL_multi_draw extension
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5
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513
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November 4, 2024
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Bones are dropping performance to the ground
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14
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93
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October 10, 2024
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Prevent excessive `onViewMatrixChangedObservable`
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6
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68
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September 30, 2024
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Possible performance bottleneck on high resolution devices (MacOS)
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16
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118
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August 14, 2024
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Babylonjs got faster?
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10
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129
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July 29, 2024
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Meshlet for babylonjs?
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7
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318
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July 27, 2024
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I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
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4
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74
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July 25, 2024
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NodeMaterial: how to efficiently set per-mesh value?
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9
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100
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June 26, 2024
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Babylon on Quest 2
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3
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154
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May 30, 2024
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CSG: face count increase greatly after subtractInPlace
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3
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75
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May 15, 2024
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Same mesh used for LOD on multiple other meshes
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4
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135
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May 4, 2024
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Disposing everything in a large scene takes a very long time
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12
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188
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April 23, 2024
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Optimizing performance of GreasedLineMesh._setPoints
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15
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306
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April 8, 2024
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