GPU Accelerated Creation of HDRCubeTexture
|
|
3
|
33
|
September 9, 2024
|
Reducing memory consumption in BabylonJS apps
|
|
13
|
119
|
September 7, 2024
|
Possible performance bottleneck on high resolution devices (MacOS)
|
|
16
|
89
|
August 14, 2024
|
Babylonjs got faster?
|
|
10
|
98
|
July 29, 2024
|
Meshlet for babylonjs?
|
|
7
|
148
|
July 27, 2024
|
I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
|
|
4
|
57
|
July 25, 2024
|
NodeMaterial: how to efficiently set per-mesh value?
|
|
9
|
85
|
June 26, 2024
|
Babylon on Quest 2
|
|
3
|
130
|
May 30, 2024
|
CSG: face count increase greatly after subtractInPlace
|
|
3
|
65
|
May 15, 2024
|
Same mesh used for LOD on multiple other meshes
|
|
4
|
117
|
May 4, 2024
|
Disposing everything in a large scene takes a very long time
|
|
12
|
162
|
April 23, 2024
|
Optimizing performance of GreasedLineMesh._setPoints
|
|
15
|
273
|
April 8, 2024
|
Fixing mesh smearing on Apple Vision Pro with scene.autoClear=false
|
|
9
|
178
|
March 19, 2024
|
Physics performance with many static bodies
|
|
4
|
218
|
March 25, 2024
|
Fat Object issue mentioned in Chronicles
|
|
6
|
383
|
March 4, 2024
|
Benchmarking memory copy in js/wasm
|
|
0
|
164
|
February 26, 2024
|
Performance issue with SpotLights.setEnabled and material.maxSimultaneousLights
|
|
2
|
281
|
January 24, 2024
|
WEBGL_multi_draw extension
|
|
4
|
368
|
January 23, 2024
|
FPS drops dramatically when having large amount of meshes. Instancing is not suitable for this case
|
|
21
|
543
|
January 17, 2024
|
Why is "Mesh Selection" time so high and how to reduce it?
|
|
18
|
664
|
January 15, 2024
|
Mesh with thin instance slower than with full vertices?
|
|
16
|
817
|
January 3, 2024
|
moveWithCollisions performance
|
|
5
|
278
|
December 29, 2023
|
Why do we need to set mesh.alwaysSelectAsActiveMesh = true for instances?
|
|
4
|
332
|
December 3, 2023
|
scene.getTransformNodeBy… Question about performance/order in selection
|
|
6
|
209
|
December 3, 2023
|
3D Bar Chart with 40k Bars
|
|
3
|
404
|
November 21, 2023
|
Will static method has better performance than prototype method?
|
|
4
|
340
|
November 18, 2023
|
Performance largely suffers on the phone (Note 20 Ultra) compared to laptop and older Iphone
|
|
15
|
370
|
November 4, 2023
|
Performance optimization can cause meshes disappear
|
|
6
|
327
|
October 26, 2023
|
CustomProceduralTexture + GPUParticleSystem: unstable performance
|
|
7
|
570
|
September 6, 2023
|
Performance issue because of GamepadManager._checkGamepadsStatus()
|
|
5
|
318
|
August 31, 2023
|