Optimize performance of ShadowGenerator.Parse
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5
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47
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August 18, 2025
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Redundant getFloatData in Geometry.setVerticesBuffer
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6
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36
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August 18, 2025
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InstancedMesh: duplicated call to refreshBoundingInfo in clone()
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7
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55
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August 8, 2025
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Performance compared to Godot and other engines
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13
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328
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July 30, 2025
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GreasedLines rendering performances
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3
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73
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July 18, 2025
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Meshlet for babylonjs?
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9
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408
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July 16, 2025
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Optimize performance of AssetContainer.addToScene
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2
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83
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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75
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July 3, 2025
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GUI performance test
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3
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196
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June 29, 2025
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GPU Accelerated Creation of HDRCubeTexture
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7
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110
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June 23, 2025
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Issue with using freezeActiveMeshes to improve game performance
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8
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110
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May 24, 2025
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InstancedMesh: why fully refreshBoundingInfo even without bones
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5
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80
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May 21, 2025
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Road to Multithread Rendering
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0
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65
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May 16, 2025
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Does combining meshes and reducing draw calls always improve performance?
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2
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62
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May 9, 2025
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Reducing memory consumption in BabylonJS apps
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29
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733
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April 3, 2025
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Evaluating Navigation Crowds Performance
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5
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32
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April 1, 2025
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MaterialDefines rebuilt every frame if needDepthPrePass enabled
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7
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50
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March 26, 2025
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Per instance bbox culling for thin instance picking
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0
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34
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March 19, 2025
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DepthRenderer: effect not cached
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2
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39
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January 22, 2025
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SubMesh: pre-allocate buffers for _getLinesIndexBuffer
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4
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43
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January 2, 2025
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Frustum check in simd
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2
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72
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December 26, 2024
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How to require GLSL extension for material
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8
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79
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December 11, 2024
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Batched or Instanced BoundingBoxRenderer
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13
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118
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November 29, 2024
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WEBGL_multi_draw extension
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5
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538
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November 4, 2024
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Bones are dropping performance to the ground
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14
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95
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October 10, 2024
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Prevent excessive `onViewMatrixChangedObservable`
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6
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73
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September 30, 2024
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Possible performance bottleneck on high resolution devices (MacOS)
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16
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126
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August 14, 2024
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Babylonjs got faster?
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10
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129
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July 29, 2024
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I am using scene Optimizer for performance improvement, but it reduces the glow layer intensity from the scene
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4
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74
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July 25, 2024
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NodeMaterial: how to efficiently set per-mesh value?
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9
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101
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June 26, 2024
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