|
GreasedLines rendering performances
|
|
4
|
105
|
November 12, 2025
|
|
Meshopt decoder: increase concurrency
|
|
6
|
98
|
November 8, 2025
|
|
Thin instances visibility and optimization
|
|
6
|
68
|
November 3, 2025
|
|
Gltf loader: do not clone animation keys
|
|
7
|
84
|
October 28, 2025
|
|
Optimizing lots of meshes with limitations
|
|
6
|
75
|
October 23, 2025
|
|
MorphTargetManager: _syncActiveTargets called multiple time pre frame
|
|
4
|
36
|
October 21, 2025
|
|
Number of meshes significantly drop fps
|
|
14
|
148
|
October 17, 2025
|
|
Choosing the optimal hardware for CPU-heavy scenes
|
|
4
|
83
|
October 15, 2025
|
|
Draft: Compat Animation System
|
|
4
|
87
|
October 15, 2025
|
|
Animation Stress Test Model
|
|
0
|
71
|
September 30, 2025
|
|
GreasedLineMesh: preallocate buffers
|
|
3
|
59
|
September 8, 2025
|
|
Block based Float32Array builder
|
|
0
|
48
|
September 8, 2025
|
|
CameraGizmo: reuse materials
|
|
9
|
90
|
September 5, 2025
|
|
Draft: Atlas Material
|
|
9
|
77
|
September 5, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
72
|
August 25, 2025
|
|
Redundant getFloatData in Geometry.setVerticesBuffer
|
|
6
|
38
|
August 18, 2025
|
|
InstancedMesh: duplicated call to refreshBoundingInfo in clone()
|
|
7
|
65
|
August 8, 2025
|
|
Performance compared to Godot and other engines
|
|
13
|
730
|
July 30, 2025
|
|
Meshlet for babylonjs?
|
|
9
|
443
|
July 16, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
100
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
80
|
July 3, 2025
|
|
GUI performance test
|
|
3
|
214
|
June 29, 2025
|
|
GPU Accelerated Creation of HDRCubeTexture
|
|
7
|
122
|
June 23, 2025
|
|
Issue with using freezeActiveMeshes to improve game performance
|
|
8
|
123
|
May 24, 2025
|
|
InstancedMesh: why fully refreshBoundingInfo even without bones
|
|
5
|
88
|
May 21, 2025
|
|
Road to Multithread Rendering
|
|
0
|
79
|
May 16, 2025
|
|
Does combining meshes and reducing draw calls always improve performance?
|
|
2
|
88
|
May 9, 2025
|
|
Reducing memory consumption in BabylonJS apps
|
|
29
|
845
|
April 3, 2025
|
|
Evaluating Navigation Crowds Performance
|
|
5
|
44
|
April 1, 2025
|
|
MaterialDefines rebuilt every frame if needDepthPrePass enabled
|
|
7
|
52
|
March 26, 2025
|