Disposing everything in a large scene takes a very long time
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12
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42
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April 23, 2024
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Same mesh used for LOD on multiple other meshes
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3
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45
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April 20, 2024
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Optimizing performance of GreasedLineMesh._setPoints
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15
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157
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April 8, 2024
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Fixing mesh smearing on Apple Vision Pro with scene.autoClear=false
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9
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120
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March 19, 2024
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Physics performance with many static bodies
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4
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156
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March 25, 2024
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Fat Object issue mentioned in Chronicles
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6
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284
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March 4, 2024
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Benchmarking memory copy in js/wasm
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0
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101
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February 26, 2024
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Performance issue with SpotLights.setEnabled and material.maxSimultaneousLights
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2
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156
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January 24, 2024
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WEBGL_multi_draw extension
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4
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235
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January 23, 2024
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FPS drops dramatically when having large amount of meshes. Instancing is not suitable for this case
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21
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392
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January 17, 2024
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Why is "Mesh Selection" time so high and how to reduce it?
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18
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453
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January 15, 2024
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Mesh with thin instance slower than with full vertices?
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16
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595
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January 3, 2024
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moveWithCollisions performance
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5
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214
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December 29, 2023
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Why do we need to set mesh.alwaysSelectAsActiveMesh = true for instances?
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4
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224
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December 3, 2023
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scene.getTransformNodeBy… Question about performance/order in selection
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6
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144
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December 3, 2023
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3D Bar Chart with 40k Bars
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3
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296
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November 21, 2023
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Will static method has better performance than prototype method?
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4
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204
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November 18, 2023
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Performance largely suffers on the phone (Note 20 Ultra) compared to laptop and older Iphone
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15
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292
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November 4, 2023
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Performance optimization can cause meshes disappear
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6
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269
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October 26, 2023
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CustomProceduralTexture + GPUParticleSystem: unstable performance
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7
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450
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September 6, 2023
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Performance issue because of GamepadManager._checkGamepadsStatus()
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5
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289
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August 31, 2023
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Performance : (What is the benefit of) skipPointerMovePicking
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2
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251
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August 16, 2023
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Scene rendering performance optimization plugin based on instance object
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5
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742
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August 14, 2023
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How to get memory usage, cpu usage and graphics card memory usage?
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4
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986
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June 20, 2023
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Slow loading of GLB files with textures compared to Threejs
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11
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689
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June 12, 2023
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Efficient way to render large number of text labels
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5
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548
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June 6, 2023
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`engine.disableUniformBuffers` is set to false in mobile mode, and cause a bad performance
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4
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395
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May 30, 2023
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Babylonjs takes longer to render the first frame on mobile compared to Threejs
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7
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901
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May 30, 2023
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Small FPS dip/stutter when loading many PBRCustomMaterials
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10
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399
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May 30, 2023
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PointerDragBehavior slow on babylon-reactnative but fine on Chrome
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4
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343
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May 10, 2023
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