Hi! I have been looking for a solution, and similar questions have been ask before, but i havent find a proper answer.
Lets say I load a 3d asset. whenever the character is doing A I want to play animationGroups and if the character is doing B animationGroups. I want to have a smooth transition between them. How to do that?
I have found examples for normal animations, skeleton animations(which I understand are trigger in a different manner?) and enabling blending for everything in the scene(which affect my other animations)
i have a PG here: