https://www.babylonjs-playground.com/#ZUMAGX#38
this works in 3.3, but nothing later. Im not sure why its giving me a gl_FragColor error?
This is what it drops anything > 3.3
https://www.babylonjs-playground.com/#ZUMAGX#38
this works in 3.3, but nothing later. Im not sure why its giving me a gl_FragColor error?
This is what it drops anything > 3.3
defines.push('precision highp float;');
is invalid, it will generate #define precision highp float;
in the shader code which can’t be parsed correctly by our parser:
Wow what a catch, dude you are a machine.
did they always add #define in front of them? I was under the impression in the past we had to add the #define part, but I might have just been a goober the whole time.
Yes, in the past you had to add #define
but I think since 4.2 or 5.0 it is added automatically.