Append glTF models to a scene with drag and drop

Hello, I’d like to be able to append models to an existing Babylon scene by drag and dropping GLB files on the canvas. I tried to use FilesInput but it creates a new scene with the dropped file.

You could override:

     * Function used when loading the scene file
     * @param sceneFile
     * @param onProgress
    public loadAsync: (sceneFile: File, onProgress: Nullable<(event: ISceneLoaderProgressEvent) => void>) => Promise<Scene> = (sceneFile, onProgress) =>
        SceneLoader.LoadAsync("file:", sceneFile, this._engine, onProgress);

on the files input instance to apprendAsync instead of loadAsync ?

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