AR GUI RightHandedSystem Problem

Hi, I have a very strange issue with my AR app’s UI.
When I set scene.useRightHandedSystem = true;, the onPointerDownObservable of my buttons is in the opposite place of the button, it’s as if the button and the event were in opposite places. For example, if my button is in the BOTTOM position, the onclick is performed in the TOP position.

When I change to scene.useRightHandedSystem = false; this issue does not occur.

This happens when testing on a mobile device when running the augmented reality experience.

I tested on different mobiles devices.
When doing it on the XR Emulator on my local PC the onPointerDownObservable isn’t misplaced.
I don’t know if I have to configure the AdvancedTexture or something in order to make it work properly.

cc @RaananW

Would you be able to reproduce it for me? a playground I can test with?