Arcade flight simulation

Hi All,
Over holiday periods (Christmas, Easter and so on) I added few things. I thought I will start posting some videos.
First one was the water shader that takes shaddows that I posted here
Then I spend some time figuring out relative body interactions physics for vehicle. I went full circle from cannonjs (had some issues initially), then ammojs which turned out doesnt support relative body for raycast vehicle, tried rigid body vehicle (some jitter issues when moving at higher speed) to finally end up using cannonjs. Video here.
Lastly I played a bit with Yuka which I use for aircraft carrier movement, birdflock and soon to be added enemy. Video here. Apologies for low quality. When I start recording the game framerate drops. Need to look into it.

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