Arcade flight simulation

Thanks for the input. There was some post on that on babylonjs so I folowed it and added deadzone and clamping. I should add a gui setting for deadzone I suppose. Right now it is arbitrary.
I looked up some flightsims forums and they have a crazy amount of settings but not going that far.

I put together the js-wings with my kid in mind. He is still a bit young to play games but I am getting his setup ready video

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A10 Warthog? :slight_smile:

Good guess! But more like Millennium Falcon had a baby with A10 and a grand dad was WW2 Messerschmitt. Looks a bit like ME 262 toward the end of WW2 when they run out of supplies and paint because I run out of supplies and paint.

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AI’s response:


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Second one is class.

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I think you forgot to mention to the AI, that we should actually be able to fly this thingy according to the laws of physics :joy: Anyways, I’ll happily let you do the test flight will I’ll be watching you crash from the ground :rofl:

What if the planet has denser atmosphere and/or weaker gravity?
What if there is a device some kind of an antigravity helper which helps to lift it?

:smiley:

Are you gonna happily let me die in the crash?

What if the device has an acme anti-crash device which prevents it from crashing? Or what if I just need to say “Beam me up, Scotty” whenever I get to deep trouble and going to crash? :smiley:

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In case of the acme crashing device, probably :rofl: Else, I would try to discourage you from doing this, of course :innocent: :rofl:

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