I am working with Autosar Coordinates and would like to avoid having to transform everything. So with a a bit of rotating stuff around and setting useRightHandedSystem for the scene everything is fine.
What I haven’t figured out yet, is how to handle the ArcRotateCamera. By default it rotates (alpha and beta) around the y-axis. But I would need it to rotate around the z-axis now. Couldn’t find how to do this
I prepared a playground to showcase. I would like to rotate around the z-axis (blue arrow) instead of the y-axis (green arrow).