ArcRotateCamera rotation: Apply alpha-changes to mesh


i am working on a project which includes some letter-meshes. Now when i rotate the camera, i would like to rotate my meshes by the same amount, so the letters always face me.

I guess one way to do that would be to work with “mesh.setParent(camera)”, but this applies all operation to the mesh. I would only like to only apply the alpha-rotation of my ArcRotateCamera to my meshes.

Is there a simple way to do that?
A playground can be found here.

Thanks alot :slight_smile:

You can use the billboard mode to always have a mesh face the camera:


Oh wow, this was easier than i expected. Didn’t know there was a built-in way. Thanks alot!