So, What does the speed and cameraDirection used for — the property of ArcRotationCamera. anyone can show me a demo to explain it.
I’m making a game that a character jumping on stairs and I want the ArcRotationCamera to follow the character. I try to use the lockedTarget property to follow the character but it’s too shaking.
So, I guess maybe the properies of above can help me or the only way to figure it out are calculating camera position and target by myself.