Thanks. Like you I was inspired from visualdon who make cool synthwave animation loops in cinema 4D: Contact - VISUALDON
I decide to recreate his cosmic dreams scene of VisualDon in THREE.js
I learned about creating reflective surface using CubeCameraTexture & Mirror Shaders of THREE.js . I had no knowledge of BABYLON js at that time.
But when I learned about BABYLON js and tried a couple of playground I realize it is much easier to do it with BABYLON then THREE.js. I eventually building up that Retro Sunset scene with BABYLON. After that I abandoned THREE js & now I have permanently switched to BABYLON js.
Way back when I was working at my old job as a dentist office admin. I had lots of downtime, so I would make BJS things. I saw that someone had mentioned Tsuro in a VR thread and it reminded me of this project!
If you have never played Tsuro before then the rules are simple. First place the tokens for the players on the edge points of the board. Second when its your turn pick a tile (you can rotate them with the arrow keys when hovering them), your player token will follow the path that is placed before them. Dont let them run into another token or go off the edge of the board are the rules.
Can play up to eight people I wanna say it might be six. This one was fun cause it was honestly the start of my kick of doing everything procedurally and making assetless games.