sword.attachToBone(skeleton.bones[34], character);
assetsManager.addContainerTask("solders", "", "/assets/models/solders.glb").onSuccess = function(task) {
task.loadedContainer.addAllToScene();
window.soldersContainer = task.loadedContainer;
for (let i = 0; i < task.loadedMeshes.length; i++) {
if (task.loadedMeshes[i].name.toLowerCase().includes('soldersgun0')) {
let soldersgun0 = task.loadedMeshes[i];
soldersgun0.material = window.stormmat;
}
//end
}
}
let solder = window.soldersContainer.instantiateModelsToScene(name => String(`Solder`), false);
//solder.rootNodes[0].getChildren()[2].attachToBone(solder.rootNodes[0].skeletons[0].bones[34], solder.rootNodes[0].getChildren()[0]);
solder.rootNodes[0].getChildren()[2].attachToBone(?, ?);
What should I specify in the parameters to bind a weapon to the character’s hand?