Hi! I am using the attachToBone method to equip unit A with armor, and everything works correctly when the camera sees the player and his armor. But I have a strange effect when another player B with armor attached to the bones comes out of the visible area. When I try to follow Player B, halfway through the path, I see his armor flying in the air. It will be there until the camera captures player B’s mesh again. I tried to reproduce in PG, but I couldn’t. Can anyone suggest me something to investigate this issue? It will be very nice to fix it … Anyway, thanks for your attention!
This seems related to the question: ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes - #3 by gbz
@Evgeni_Popov had solved this with
skeleton.prepare(). Maybe this could help resolve your issue
@equicolor, could you share which version of BabylonJS you’re using?
I also wonder if this question is related: Skeleton animations stalling / glitching
I’m using Babylon.js 4.2.0. As described in second link
myMesh.alwaysSelectAsActiveMesh = true;before cloning the mesh and this seems to have solved the issue.
And it works!
I suspected there was a boolean flag somewhere that will be force render mesh at any time
I’m not sure the reasons of that behaviors, but it just fixed problem
Thank you so much for such a quick and accurate answer!