Hey @Katherek, it could help a lot if you made a Playground
There are some Playgrounds with attachToBone in this post: ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes
Hey @Katherek, it could help a lot if you made a Playground
There are some Playgrounds with attachToBone in this post: ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes