I’m reading from the audio tutorial of the Babylon.JS documentation and had a section using AssetsManager and sound. I tried this and it worked - only once.
In my project the sound will need to be called again, but there is no sound.
Here’s a playground demonstrating my issue. The code follows something like this in my project, but not exactly. The reason I had this setup is that I have a game where there are multiple enemies coming on the screen and making this “sound” (not a cello onslaught, but… yeah…) and each one has their own observable something like that…?
What am I doing wrong or do I need to show more code, context, or redo the section…?
Thanks in advance, if possible…