AudioEngineV2 - How to attach sound to mesh in a new way

Ya, thanks for investigating this. If you’re using the ES6 modules then you’ll need to add the following import to your project.

import "@babylonjs/core/Audio/audioEngine";
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Thanks for being on the bleeding edge of the new audio engine. It’s been a little bumpy but your feedback is making it better!

Based on your feedback, I’ve made some changes to the new audio engine’s API to address some of the issues you’re running into. See PR 16318 for the list of improvements and note that some of the changes may break code you wrote against the new audio engine, so watch out for these changes and thanks for your patience as I tweak things to 100% before Babylon 8 is released.

Thanks again!

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