AudioV2: Play over paused with new options?

When a sound is paused, playing it back with new options does not update them.
Here’s an example:
https://playground.babylonjs.com/#6FZCRD

I want to be able to resume a paused sound with new options, like a different volume and waitTime.
If I stop instead of pause, the options work perfectly. But I need to use pause.

sound.resume({waitTime: 1, volume: 0.3, duration: etc.}) //does not work
sound.play({waitTime: 1, volume: 0.3, duration: etc.}) //does not work on paused sounds

I checked staticSound.ts and as far as I understand it simply bypasses and drops any options if SoundState.Paused?

cc @RaananW

checking! thanks for reporting