We were able to take a ~37MB .babylon file and compress it down to 5.5MB with the brotli (br) compression scheme. It loads fine; no noticeable latency from cache, and much faster when not cached, of course. Gzip took the same file and turned it into ~7.5MB, so also highly significant bandwidth savings.
Is it possible to add a gzip and/or br export option to the Babylon serializer? And then ideally all of the visual toolchains (Playground, Editor) that make use of the serializer would add the toggle.
We are trying not to add any unneeded dependencies to the framework.
I totally agree that it makes sense to zip the .babylon file, as it is essentially a .json file. But as this can be done server-side (and on browser-level during a gzip-enabled network request), I personally don’t see the reason to add compression support.
The playground has jsZip support (and saveAs), so you can do something like this:
@RaananW@Deltakosh@Evgeni_Popov do you have a preferred pipeline/workflow for getting 3D assets from DCC like Maya or Blender, to a Babylon scene or GLTF file, to a CDN? And maybe the answer is “host your own CDN server that is more versatile about MIME and compression” which I can work with internally.