First of all, my question might sound stupid (and I apologize for that)…
I’m currently doing a pool game (which is not the first time and I’m posting about it here in the forum) and I’m facing an issue about the visual quality. My game is a mix between 2d and 3d. The camera is above the table and it takes all the scene view.
The game is meant to be played on mobile. The resolution of the canvas is 390 x 844. In order to see the entire table, the camera is positioned like this :
this.camera = new UniversalCamera('sceneCamera', new Vector3(0, 40, 0), this.scene)
this.camera.setTarget(new Vector3(0, 0, 0))
The table and the balls are positioned at around 0 in the Y axe. The issue is that even if all my textures are high quality, the entire game is kind of blurry. However, when I approach the camera, the elements because much clearer (which of course, make sense…). So basically, I’m kind of stocked because I need to see everything but in order to do that, I need to put my camera a bit far.
The discussion is opened if you have any reflextion/suggestion to have better quality.