Axis Different from normal

Hi Guys, I’m new to game development and babylonjs. I come from autocad in which the axis are different. X is left to right, Y is front to back, and Z is up and down. In babylon it appears that the Y and Z origin are swapped. I’m assuming because of how the mouse interacts with the monitor screen. Is this something that I will just have to get used to? or is there a way to swap the Y, and Z axis to be more like autocad? Or will that cause a bunch of problems for future development? Please advise.

Thanks

To have an AutoCAD coordinate system, you just have to align the camera. The calculations of mesh operations will not change later or cause a bunch of problems, because the coordinate system is based on the three-finger principle.

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Rechtssystem (Mathematik) – Wikipedia

coordinate system | Babylon.js Playground (babylonjs-playground.com)

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