I’m building a multiplayer game that can host 60+ players.
I’m using Godot Engine for the frontend and I’m planning to use Babylonjs for the backend/physics engine.
Here are some questions:
I’m designing the levels in Blender. Is there a way to autoimport blender collision in Babylonjs?
How to individually add collision boxes/shapes to my model or world?
Help me understand NullEngine. NullEngine is pretty much the babylonjs engine without the gui/webgl right? Meaning, that I can have a NavMesh and I can have an object move tru’ a NavMesh and get the data or position of that object in the console (or anywhere where I’m logging the data).