Hey guys… I am trying to do something like Unity Projectors: Unity - Manual: Projector
Yo @Deltakosh … Or somebody… Can you point in the right direction on how this is done in babylon.
I thought i read somewhere about having to handle this with a special shader… Can someone please explain the details on how i can PROJECT a blob type shadow on to the ground mesh.
I saw the playground: https://www.babylonjs-playground.com/#J2FUPK#10
Looks like it uses a separate light and has a projectionTexture
When a light has a projectTexture so it behave differently than any other spot light ?
Is it still a resource intensive?
How many lights with projections textures can I have in a seen ?
I think would need one light with a projection texture per car sitting right above each car and projecting a blob type shadow on the ground… that is what i am going for.
I just need the details on what is way to handle this kind of thing in Babylon.