BabylonJs arc camera angles to unity

Does anyone know how I would go about converting the camera alpha/beta to unity’s left handed y up coordinate system?

I’ve tried using the conversion system from right handed y up to left handed y-up but have had no success.

Any help would be greatly appreciated.

From what I know, camera alpha and beta is equivalent to longitude and latitude, which is only used for positioning on ellipsoid/sphere.

Maybe it works to use camera and target position, to determine rotation angles by normal vector:

@MackeyK24 might know ?