Does anyone know how I would go about converting the camera alpha/beta to unity’s left handed y up coordinate system?
I’ve tried using the conversion system from right handed y up to left handed y-up but have had no success.
Any help would be greatly appreciated.
From what I know, camera alpha and beta is equivalent to longitude and latitude, which is only used for positioning on ellipsoid/sphere.
Maybe it works to use camera and target position, to determine rotation angles by normal vector:
Hello @Nova-static just checking in if you need any more help.