BabylonJS Editor | Questions about meshes

Hi it’s my first time using BabylonJS and I’m trying to make a few meshes but I have a problem, maybe it’s basic but I don’t find the way.
Is there any option to merge meshes (like Ctrl+J on Blender)?
I tried putting the meshes I want to merge into an empty mesh but that doesn’t seem to work because when I try to clone it I only get the empty mesh and not the ones inside that.

And another question, I’m trying to import a .glb file from blender to Babylon Editor but I don’t find the way to do it, how I can do it?

Thanks in advance.

cc @julien-moreau the editor daddy

Hi @Dani ! Sorry for the delay

The editor has a merge feature. Simply select all meshes you want to merge in the graph, right click on one of the selected meshes and select Merge Meshes.... This will create a new mesh at the root of the scene (basically at the end of the graph) resulting the merge of all selected meshes. Let me know if that worked for you :slight_smile:

The editor handles GLTF/GLB files and you can follow this article of the documentation to add files Adding files | Babylon.js Documentation and import models from assets Adding meshes assets | Babylon.js Documentation