Working with the editor and importing mesh

Can;'t find a guide to help importing a mesh into a project using the editor, so i work out of the editor. BabylonJS supports fbx or obj or glb files being imported into the editor? Doesn’t seem like i can drag n drop or import button anywhere on the UI.

Adding the editor master @julien-moreau :slight_smile:

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Okay so after spending a bit of time with the editor, i know to drag and drop the model in GLB format(just what im using) directly into the scene(not the hierarchy list) but the scene view, and it pops up and works.

I guess one other question i have is how do i open a BabylonJS project that is not editor based, in the editor, is that possible?