Hi all,
Is there a way to make events like rotating the camera, picking mesh, and others continue to run as usual even though the pointer is on htmlMesh ?
HtmlMesh Example PG | Babylon.js Playground
Hi all,
Is there a way to make events like rotating the camera, picking mesh, and others continue to run as usual even though the pointer is on htmlMesh ?
HtmlMesh Example PG | Babylon.js Playground
You can ask for the HtmlMesh not to capture HTML pointer events altogether by setting the captureOnPointerEnter
to false. but that will make the HTML mesh non-responsive altogether. I assume this is not the behavior you want
Hi @RaananW , thank you itβ works