Is it possible to positioning the second layer in babylonjs.
scenario is:
first layer is used for full background
And second one is use as title at center top
can i do it like that???
how can i positioning the second layer???
Is it possible to positioning the second layer in babylonjs.
scenario is:
first layer is used for full background
And second one is use as title at center top
can i do it like that???
how can i positioning the second layer???
You could use the GUI features.
See The Babylon GUI | Babylon.js Documentation (babylonjs.com)
and here’s a playground example:
Text GUI | Babylon.js Playground (babylonjs.com)
yes i did it to put layer 2 image as a title. But is there any parameter to give some margin from top because it put it at the in header level i need somewhere at middle not exact center just margin or gap from the top.
here is my code.
const advancedTexture =
new BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("myUI");
let image = new BABYLON.GUI.Image(
"layer",
"assets/img/textures/layerText.png"
);
image.width = 0.2;
image.height = 0.2;
image.populateNinePatchSlicesFromImage = true;
image.stretch = BABYLON.GUI.Image.STRETCH_NONE;
image.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER;
advancedTexture.addControl(image, 0, 0);
Ok, cool. Can you make a playground at https://playground.babylonjs.com showing what you have done so far? It will make it easier for me to provide an answer.
Thanks!
Hi @docEdub , thank for your reply to suggest the layer ui image.
I found the solution there is value for desing
padding
top
and other parameter to change the postions
function loadTitleTextUI() {
// adding the titel ui
const advancedTexture =
new BABYLON.GUI.AdvancedDynamicTexture.CreateFullscreenUI("myUI");
let image = new BABYLON.GUI.Image(
"layer",
"assets/img/textures/layerText.png",
true
);
image.width = 0.35;
image.height = 0.28;
image.stretch = BABYLON.GUI.Image.STRETCH_UNIFORM;
image.verticalAlignment = BABYLON.GUI.Control.VERTICAL_ALIGNMENT_TOP;
// image.top = '-20%'
image.paddingTop = 50
advancedTexture.addControl(image);
}