Baked Texture Animations with Animation Groups?

I tried to calculate VAT for animation groups. It should works with known limitations like only one anim at the same time, no blending etc.

I have an issue with blinking animation at the start of animation. I think it is something with starting offset of animation, or rounding numbers. Will appreciate any helps)

Another idea is to be independent of frame rate to render anim. Right now under the hood, it renders via Animation which calls once per frame. For many frames(>500) with 30fps the process too long. I know that we can PRE bake it into json, but maybe it is good option to configure how to bake.

@Deltakosh Maybe it can be integrated into Babylon.js/vertexAnimationBaker.ts at fdbf393d1d7699dc7cc69cec1dca0819ebd2622a · BabylonJS/Babylon.js · GitHub somehow?

100 instances with 5 animations:

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