Baking into babylon blended animations into a new one

hello everyone,

I have a quite particular question, i tried to find answer on the forum but it seems no one asked it.
I’m blending multiple animation on the same rig, from the same animated bones with different animation groups.

I want to “save” that new animation made of different animation blended with different weights. Is it possible, like in 3D softwares to “bake” the new motion of the bones and so to create a new animation group based on it ? I searched the doc but did not found anything about that usecase. May be it’s not supported natively by Babylon JS.

cc @Evgeni_Popov

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No, that’s not something which is currently possible. I feel it’s better suited for a DCC tool, like Blender, to support such features, as they have more control over the animations and how to blend them.