Balls rolling around a heightmap ground with physics

Hi all. Just posting a PG to show how to apply a heightmap imposter to a heightmap ground, apply physics, and have objects roll around the contours of the heightmap. I was searching around and didn’t find anything using the search terms that I thought logical. So, just logging this here, in case anyone in future is looking:

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I can spend way to long looking at this :slight_smile:

Liar :grinning: :wink: After a while nothing happens anymore since no new balls are throwed in :grin: :rofl:
@bigrig Very nice PG. Very helpful, I believe. There are lots of questions about physics with a heightmap and very little using anything else than the ammoJS. I think I like this :smiling_face_with_three_hearts:

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And here’s a picked point (snap to grid) on the heightmap. Also useful to add to the collection.

Thanks to this thread:

I believe you could move this to the ‘tutorial and tips’ category (my opinion only).
Very useful if you ask me. Thanks a lot for sharing this with the Community.
Meanwhile, have a great day :sunglasses:

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I find this a very appropriate example in World Cup times! :rofl: