Hi all. Just posting a PG to show how to apply a heightmap imposter to a heightmap ground, apply physics, and have objects roll around the contours of the heightmap. I was searching around and didn’t find anything using the search terms that I thought logical. So, just logging this here, in case anyone in future is looking:
I can spend way to long looking at this
Liar After a while nothing happens anymore since no new balls are throwed in
@bigrig Very nice PG. Very helpful, I believe. There are lots of questions about physics with a heightmap and very little using anything else than the ammoJS. I think I like this
And here’s a picked point (snap to grid) on the heightmap. Also useful to add to the collection.
Thanks to this thread:
I believe you could move this to the ‘tutorial and tips’ category (my opinion only).
Very useful if you ask me. Thanks a lot for sharing this with the Community.
Meanwhile, have a great day
I find this a very appropriate example in World Cup times!