I currently have a few hundred models that are in VRML format that I’d like to convert to BabylonJS format. I’ve successfully done this with Blender by hand and programmatically using the python interface. However once I import the Babylon file into a Babylon scene (using the asset manager’s addMeshTask) and attempt to change the position of the mesh I noticed that the meshes aren’t linked together at all.
I also have to do some manual cleanup in the file, to remove the camera and light, but also to clean up the materials, I wrote a script to detect materials that are identical. I’m kind of surprised that happened in the first place, potentially related to them not being linked together?