Best algorithm to throwing objects in VR

Hi all, recently I find this interesting article:
VR Office Throwing Game.

I wonder me if now in BabylonJs there is a better way to achieve this (havok engine,Physics 2 etc…)
Thanks

1 Like

Yes! This would be a good project to switch over to the new Havok physics engine. You should do it!

Office Throwing Game github page is here:

If I try to play the game at https://office.wilcoschoneveld.com/ with my oculus quest 2, I can’t get more then 15 - 20 FPS in average!
I’ve tried to play the game via oculus browser directly by the Oculus quest 2 (standalone, not PCVR).
In these days I’ve noticed that with the standalone use of my Oculus quest2 every WebXr example of babylonJs has very poor performance 15-40FPS Max.
Someone else can confirm this? There is some settings or practices to have better performance?
Thanks in advance