Best Approach for Displaying Dynamic Sensor Values in Babylon.js

If anyone is in need, I created a simple to use HighPerformanceTextRenderer class which might help you out :nerd_face:

The playground features a 32x32 matrix of text elements that updates with random strings at regular intervals. The HighPerformanceTextRenderer class uses instanced meshes and a custom shader (uv manipulation) for efficient real-time text updates. You can check it out here:

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