Pryme8
                
              
                
              
                  
                  
              1
              
             
            
              What would be the best way to create a Float32 Texture with RGBA values?
Can I just do a dynamic texture set it to TEXTURE_FLOAT when I create it then modify its ctx.imageData, or am I going to need to use a RawTexture?
Is there anything special I gotta do to bind it to a custom shader?
             
            
              
              
              
            
            
           
          
            
              
                Pryme8
                
              
              
                  
                  
              2
              
             
            
            
              
              
              1 Like
            
            
           
          
            
            
              I will recommend to NEVER use gl directly. Like NEVER EVER 
Your code will fail miserably when WebGPU will be used.
Here is the correct call:
https://www.babylonjs-playground.com/#0GT2HX#4
             
            
              
              
              1 Like
            
            
           
          
            
              
                Pryme8
                
              
              
                  
                  
              4
              
             
            
              Yeah, I did not use the gl Call for sure!
I just needed to see how to create it and I got it all done.  thank you for the example though.
             
            
              
              
              1 Like