I have some typescript and shaders that generate a webgl texture (via the twgl.js library) and I want to use that as a texture on a material in Babylon. What is the best approach to getting that working?
Thanks in advance,
jw
I have some typescript and shaders that generate a webgl texture (via the twgl.js library) and I want to use that as a texture on a material in Babylon. What is the best approach to getting that working?
Thanks in advance,
jw
Hello I would recommend using RawTexture object:
var texture = BABYLON.RawTexture.CreateRGBTexture(
data,
512, 512,
scene,
false, true);
Where data is an ArrayBuffer