cc @Cedric, I don’t know if we can do any better, we have to handle a number of cases in the billboard code (type of billboard, pivot point/matrix, parents, …).
If you have a simple case, like a mesh without any parent and in the “billboard_all” mode, then you can simply copy the orientation of the camera to your mesh (see my answer in your other thread).
As @Evgeni_Popov says. bilboarding handles multiple modes (1 or multiple axis, parents,…). If you have a simpler use case for many more meshes, I think it’s a good solution to code a custom version.
For example, handling billboarding is a vertex shader can be very fast and not rely on CPU.