BJS Imports some GLBS with Multiple Duplicate Skeletons, while Three jsEditor and Blender Sees One?

Might be an FBX thing? The Alien head one is exported using an old Unity exporter that I wrote a long while back. It definitely had duplicate skeletons in that. IIRC, my export already tries to remove duplicates if it can, but only if the skeleton matches exactly and not subsets.

We can maybe add something to the export or just a custom function to do the consolidate, but I don’t think it’s a good idea for import to do automatically. Maybe it’s okay as a flag in the import if it’s cheap?