Today i bit the bullet and learned how to rig. Rigged up a very simple skeleton and thought i did a decent job in Blender. But when imported into Babylon as GLB, got unexpected results.
Can’t move the mesh via the bones (as i can on the Dude model). Can only move the mesh via transform nodes. Assume that this is not the right way?
There is an extra bone at the feet
Any tips on how to best rig for Babylon? Am I missing some technique?