Well, I’ve been looking at Blender 3.0 Beta to see what might be new. And it seems that “Geometry Nodes” have had a serious updating. They were introduced in Blender 2.92 and the latest version has brought some dramatic changes. I gather they were introduced to replace the Particle System functionality which I used to scatter rocks and trees around landscapes. But things have changed - now they are being used to create buildings :
@JCPalmer Ohh I know Jeff. But the exporter for Blender 2.93 seems to be working well so far. No Problems - but I’ve only been playing with it for a day !
I got a “Geometry Nodes” model from the YouTube video #2 above as it did not involve signing up to gumroad etc. It was done with Blender 2.93 but seemed to work OK with Blender 3.0 BETA (A in images below).
I duplicated the object twice and moved their positions (B & C in images below). Notice when you duplicate the Geometry Nodes are duplicated and that allows you to tweak the shapes individually (height, width, length). So you essentially have created a “high rise” builder. Duplicate and tweak parameters. You don’t need to create a new set of nodes for each building.