Blender empties imported as Mesh

So, I couldn’t find the announcement on it, nor in the recent releases but if someone can help me chk, it would be great.

Repro: Babylon.js Playground

Blender empties used to be imported as TransformNode but you can see from the PG’s Inspector, its now a Mesh. From Chrome’s AI response:

Blender empties are imported into Babylon.js as TransformNode objects. Because empties in Blender do not contain any physical mesh geometry, Babylon.js interprets them as invisible spatial nodes that hold only position, rotation, and scale data.`

Question: was there a recent change missed? Am I getting senile? Is the AI wrong? Are we both wrong?

nvm, I misremembered. babylon format does not process empty to TransformNode, only gltf/glb does. Switching between projects confused the heck out of me. Closing.

Awww, too late. I made it work though :grin: https://playground.babylonjs.com/#88CB6A#197