So, I couldn’t find the announcement on it, nor in the recent releases but if someone can help me chk, it would be great.
Repro: Babylon.js Playground
Blender empties used to be imported as TransformNode but you can see from the PG’s Inspector, its now a Mesh. From Chrome’s AI response:
Blender empties are imported into Babylon.js as TransformNode objects. Because empties in Blender do not contain any physical mesh geometry, Babylon.js interprets them as invisible spatial nodes that hold only position, rotation, and scale data.`
Question: was there a recent change missed? Am I getting senile? Is the AI wrong? Are we both wrong?