NGE Empties / Null Export

Hello! Is there any way to export an empty, null or locator from the Node Geometry Editor? I have tried importing them as a mesh geometry, I’ve also tried to use the Null node from sources to no avail.
If this isn’t a feature it would be very useful to have!

Thanks!

The thing is that empty are not really a thing in Babylon.js.
The minimum we could do would be a triangle :slight_smile:

Maybe I used the wrong terminology here. What I’m looking for are transformNodes without meshes. Blender calls them empties and we get a lot of use placing interactive spots in our scenes using them.

A transform Node has no geometry so NGE will not be helpful

It would be if you are trying to use them for markers for something later :wink:

the point of NGE is to generate geometries ;D