Hello! Is there any way to export an empty, null or locator from the Node Geometry Editor? I have tried importing them as a mesh geometry, I’ve also tried to use the Null node from sources to no avail.
If this isn’t a feature it would be very useful to have!
Maybe I used the wrong terminology here. What I’m looking for are transformNodes without meshes. Blender calls them empties and we get a lot of use placing interactive spots in our scenes using them.