Using a .exr environmental texture is throwing an error as follows. Any ideas what the problem might be please?
Thanks
Richard C
Using a .exr environmental texture is throwing an error as follows. Any ideas what the problem might be please?
Thanks
Richard C
Unless Iām wrong I do not think that exr file format will be supported by Blender exporter
@JCPalmer can confirm
Yeah, I do not know what that extension means. If it did go through, it needs to be a file that BABYLON.HdrTexture class can work with.
I have made many changes to this area of code for exporter 6.1 to accommodate having generic .env files in the exporter. The lines do no match up anymore, but I seem to remember getting this type of error in the refactoring, so might not be an issue for next version.