Hello! Curios if i am missing something.
In blender i have created a couple of cubes - scaled, transformed, rotated, and applied different textures to different sides. After exporting to glb and importing to Babylon js “game” (or opening in https://sandbox.babylonjs.com/), i see that cubes are not single meshes anymore. Because different textures applied to different sides, each side is a separate simple mesh if it has different material. This makes it impossible to create a “box collider” for Cannon.js, since there is no “box mesh” anymore.
So the workflow in blender is really to create invisible cube meshes for each visible cube that has multiple materials for sides?
First picture is blender, you can see it’s three cubes in the scene tree.
Second picture is from babylon sandbox, can see two cubes are splitted into multiple meshes. (in the scene explorer)
I hope this problem is solved somehow, or there is a general workflow, how to make colliders out of boxes that aren’t connected into a single mesh, and also scaled, rotated, etc.

