Hi there!
I have a problem with difference between blender and BJS angles.
In blender I have rotation of the object:
-0.754511
-1.02974
1.46608
I write this data to JSON following way:
"rotation": {
"x": -0.7545109987258911,
"y": 1.4660764932632446,
"z": 1.029744267463684
},
Because in BabylonJS I use Right handled system
When I use rotation with single component x or y or z everything is fine and object in babylon rotates as it should be. But when I use 3 components something happening and rotation of the object in babylon are not corresponding to rotation of the object in blender.
I rotate babylon object by following way:
ret.rotate(new Vector3(0,1,0), place.rotation.y,Space.LOCAL);
ret.rotate(new Vector3(1,0,0), place.rotation.x,Space.LOCAL);
ret.rotate(new Vector3(0,0,1), place.rotation.z,Space.LOCAL);
where place.rotation is the rotation from JSON
I also tried to do it like that:
rotQ = Quaternion.RotationYawPitchRoll(place.rotation.y,place.rotation.x,place.rotation.z);
So I dont understand what happening. If somebody can please help me
I also notify that blender mode of rotaion is XYZ but in BJS YXZ. How i can convert it?